With Lumicora, our publishing partner Deep Print Games expands its In Nature series with a title focused on the growth of coral reefs and the creatures that make it their home. Players will build sprawling reefs from colorful Luminos tiles that provide a habitat for a wide variety of animal species. These coral reefs must not only grow in width, but also in height, as you can layer Luminos one on top of the other as the reef continues to expand. Also, you must be sure to always have enough limestone, as it is essential when establishing a new coral colony.

Like Caldera Park and Moorland, two more titles that are part of the In Nature series, a portion of the revenue from the sales of these three games is donated to the Global Nature Fund. With your purchase of Moorland, Lumicora, or Caldera Park, you support vital environmental projects around the world.
Lumicora was designed by Rita Modl (as well as King of 12, Kuhfstein, Men at Work, and many others). In the following interview, she reveals more about the development history of Lumicora and the journey from original idea to finished game:*
How did you get started? What was your first idea?

Rita: “The base idea of stacking tiles exists for 5 years already. Back then, the mechanic was completely different. During the last years I tried many different approaches and also let it rest for some time. When the idea with the selection mechanism came up, I showed it to Peter Eggert from Deep Print Games.”
How did you develop the game? Was it straight forward or a long time coming?
Rita: “When I started to work on the game 5 years ago, it was about Shaolin fighters. The coral theme came during the play tests and because I think corals are beautiful!”
Did you have a hard time with a certain part of the development?
Rita: “5 years of development is quite a long time… but when the game was signed with Deep Print Games, the collaboration was really nice and it developed quite quickly from this point.”
When did you first show the game to a publisher? How did it end up with Deep Print Games?
Rita: “Peter Eggert already knew the Shaolin game, as well as some other publishers. Many of them found it interesting but nobody wanted to publish it. When I finished the new version with the coral theme, I showed it to Peter first, because I thought it might be a good fit for Deep Print Games (and I also like the people working there! 😉).”
What did change in the development process on the publishers side? How do you feel about the finished product?
Rita: “The mechanic got a bit of fine-tuning and they also added the gorgeous looks to the game.”

What do you like most about the game?
Rita: “The first thing you notice is of course the beautiful artwork. Rule-wise I like that you play 10 quick and crisp rounds and get some interaction between the players due to the selection mechanism.
Thank you Deep Print Games! Lots of love and in case you miss me, you’ll always find me on Instagram as @ritaonfire”
* The interview was held by Deep Print Games. We thank our publishing partner for their kind permission to publish it here.