Deep Print Games titles Civolution and Roaring 20s published by Pegasus Spiele

Friedberg, December 10, 2024: With the expert game Civolution and the family card game Roaring 20s, Pegasus Spiele publishing partner Deep Print Games has released two completely different titles for SPIEL Essen 2024: The complex civilization game Civolution by Stefan Feld is aimed primarily at fans of strategic Eurogames, while the bidding game Roaring 20s by Leo Colovini provides lighter entertainment.

The expert game Civolution, designed by Stefan Feld, challenges up to four players aged 14 and over to create new civilizations over the course of four eras. The possibilities for development are endless: from cultural and technical progress to evolutionary biological adaptations, there are various paths to victory. The key here is the skillful use of the player’s own console: the competitors use it to control their moves, while it simultaneously acts as storage for resources and as a player aid. Basic modules are also stored here and can be activated during the action phase with the help of a dice mechanism. They can also be upgraded later. The modules range from ‘Migration’ and ‘Exploration‘ to ‘Sustenance, ‘Procreation‘ and even ‘Mutation’. Each module can be unlocked by a specific combination of two dice values. Resources are collected through movement on the continent at the centre of the table. This is also where the progress chart with nine scoring categories is located, as well as dice and tokens that can be earned during the game. The map of the continent as well as the endgame scoring categories are randomised at the start of every game. Every game of Civolution therefore offers new challenges, but also new possibilities that always require a different approach.

The bidding game Roaring 20s provides quick fun with an easy entry point. Three to five players aged eight and over want to lure the fanciest dinosaurs to their party. They can be won over, above all, with unusual snacks or alternatively, bribed with colourful gems. Each round, players use the bidding cards on their hand to bid on one dinosaur from the dinosaur pile. But beware: every dino has different preferences! If the cards in your hand do not match the dino’s snack preference, you can use gems as an alternative bribe. The highest bidder gets to add the dinosaur to their own guest list. But passing at the right moment can also be advantageous, as it allows players to secure new bidding cards from the display. Players who pass early enough have a broader selection. Points are awarded at the end of the game for each individual dinosaur as well as for pairs, triplets and consecutive rows of numbers. This card game by Leo Colovini not only has quirky illustrations by Annika Heller, but thanks to its small format and straightforward rules, is also perfectly suited for travelling or your own dinosaur party.

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